Game Audio Credits

2021

Additional Sound Design for 2021 patch
Critadel (all Sound Design – Nicalis, Inc – available on PC & Switch)

The Binding of Isaac: Repentance, Nicalis (sound design)

2020

  • Sackboy: A Big Adventure, Sumo Digital (sound design and implementation – Wwise and Unreal Engine 4)

2019

  • Crystal Crisis, Nicalis (as Audio Director: sound design of all sound effects, dialog editing, and implementation of all sounds in Unity)

2017

  • Fortnite, Epic Games (additional sound design for prop searching, pickaxes, weapons and abilities, traps, and memory optimization for iOS)

2016

  • Paragon, Epic Games (implementation of all sounds in Unreal Engine 4. Lead Sound Design: hero weapons and abilities, UI, ambience, gameplay events, emotes, body foley and footsteps)

2015

  • Showdown, Epic Games, VR experience (sound design and implementation)
  • Open World Kite Demo, Epic Games (sound design and implementation: ambient sound, foley and footsteps, and implementing all sounds in Unreal Engine 4)

2014

  • Zen Garden, Epic Games (sound design and implementation of all sounds)
  • Matinee Fight Scene, Epic Games (tech demo sound design and implementation of all sounds)

2013

  • Infinity Blade 3, Chair Entertainment (sound design and implementation of all in game sounds, dialog editing and processing, cinematics)

2011

  • Bulletstorm, Electronic Arts, Inc. (ambient sound design, cinematic matinee sound design)
  • Gears of War 3, Microsoft Game Studios (ambient sound design & implementation, dialog editing, sound design and implementation of all in game cinematics and scripted events in Unreal Engine 3)
  • Infinity Blade II, Epic Games, Inc. (enemy character vocal sound design, ambient sound design, foley & object sound design, anim set sound design of all characters, matinee sound design. Implementation of all sounds)

2010

  • Infinity Blade, Epic Games, Inc. (enemy character sound design and implementation in animset of all characters, matinee sound design, ambient sound design and implementation into Unreal Engine 3)
  • Monster Mayhem: Build and Battle, Crave Entertainment (sound designer)
  • Flip’s Twisted World, Majesco Entertainment (sound designer)
  •  

2009

  • Shadow Complex, Microsoft Game Studios (ambient sound design and implementation in Unreal Engine 3, sound design of weapons, enemies, UI sounds)

2008

  • Gears of War 2, Microsoft Game Studios (ambient sound design, vocal editing, cinematic matinee sound design and scripted event sound design)
  • Line Rider 2: Unbound, Genius Products Inc. (sound design all sound effects & cinematics)
  • Baby Pals, Crave Entertainment (sound design of all sound effects)

2007

2006

2005

2004

2003

2002

2001

2000

1999

1998

1997

Duckman: The Graphic Adventures of a Private Dick, Playmates Interactive Entertainment, Inc. (design of all sound effects)
MDK, Playmates Interactive Entertainment, Inc. (design of all sound effects)
VMX Racing, Playmates Interactive Entertainment, Inc.
Treasures of the Deep, Black Ops Entertainment (design of all sound effects)
NHL Face-Off 98, SCEA (design of all sound effects, voice editing)
Test Drive 4 (sound design), Accolade (sound design)
Battle Arena Toshinden 3, Playmates Interactive Entertainment, Inc. (voice editing)
Grand Slam, Virgin Interactive Entertainment, Inc. (design of all sound effects)

1996

1995

Jim Lee’s WildC.A.T.S: Covert Action Teams, Playmates Interactive Entertainment, Inc.
Hyper 3D Pinball, Virgin Interactive Entertainment (design of all sound effects)
Earthworm Jim 2, Playmates Interactive Entertainment, Inc. (design of all sound effects)

Madden NFL 96, Electronic Arts, Inc. (design of all sound effects)
Agile Warrior: F-111X, Virgin Interactive Entertainment, Inc. (design of all sound effects)
Zone Raiders, Virgin Interactive Entertainment, Inc.

1994

1993

Unreleased/Cancelled

  • Black 9, Majesco (design of all sound effects)
  • Moto X, Konami (design of all sound effects)
  • Deuce (design of all sound effects)
  • Felix the Cat (design of all sound effects)
  • Major Damage (design of all sound effects)
  • Little Blue, InXile Entertainment (design of all sound)