Experience
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Sound Design & Implementation – Joey Kuras Sound Design (independent contractor)
Clayton, NC – April 2018-present
- IRA – Nicalis, Inc (sound design, implementation, mixing)
- Critadel – Nicalis, Inc (Sound Design)
- Army of the Dead: Viva Las Vengeance VR Experience – Pure Imagination Studios (sound design, implementation, mixing)
- The Cramped Room Of Death – Nicalis, Inc (sound design)
- The Legend of Bum-Bo – Nicalis, Inc (sound design)
- The Binding Of Isaac: Repentance – Nicalis, Inc (sound design)
- Crystal Crisis – Nicalis, Inc – Audio Director (as sole sound designer on project, I designed all sound effects, implementation of all sounds in Unity, dialog editing, mixing and mastering)
- Sackboy: A Big Adventure – Sumo Digital, Ltd (sound recording, editing, design, implementation in Wwise and UE4) June 2018-present
Technical Sound Designer – Epic Games
Cary, NC – August 2012-April 2018
I designed and implemented audio for every part of the games. I used Reaper and Sound Forge to design and edit the sounds, and implemented with Unreal Engine 4. Working closely with designers, FX artists, and animators, I created soundscapes that matched the game’s feel and actions.
Projects worked on included:
- Fortnite (additional sound design, memory optimization, custom sound recording)
- Paragon (design and implementation of sounds for all aspects of the game, including ambient sound, front end UI, in-game UI, hero abilities, weapons, footsteps, body movements, enemies, gameplay events, victory cinematic, and dynamic sound mixing)
- Infinity Blade 3 (all sound design and implementation)
- Infinity Blade Dungeons (sound design and implementation)
- https://www.youtube.com/watch?v=_OA8dzAIaNc
- GDC and tech demos including:
- Kite Demo (design and implementation in Matinee)
- Showdown (VR)
- https://www.youtube.com/watch?v=xyAkE-8Y3dc
- Matinee Fight Scene (all sound design, mixing, and implementation in Matinee)
- https://www.youtube.com/watch?v=EO0k92iVMjE
- Zen Garden (iOS) (sound design and implementation)
- https://www.youtube.com/watch?v=OK_gtNJ0Olk
- Thief In The Shadows (sound implementation through Matinee and blueprints)
Technical Sound Designer, Independent Contracting
Clayton, NC — 2007-2012
I worked primarily, during this period, designing sound for Epic Games and ChAIR Entertainment. I worked closely with the audio team as well as design and FX. All sound was implemented using Unreal Engine 3.
I used the Unreal Editor extensively to implement ambient sound, reverb zones, matinee sound, playsound in kismet, triggered sound, animation notifies.
- Cinematic sound and implementation – Gears of War 3, Shadow Complex, Infinity Blade 1 and 2
- Ambient sound design and implementation – Infinity Blade 1 and 2, Gears of War 2 and 3, Shadow Complex
- Non interactive scripted events design and implementation – Gears of War 2 and 3, Infinity Blade 1 and 2
- Dialog editing and processing and implementation – Infinity Blade 1 and 2
- Monster and enemy sound design and implementation – Infinity Blade 1 and 2
Accomplishments
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- 2012 G.A.N.G. Awards: Infinity Blade II – Winner: Best Handheld Audio
- 2012 G.A.N.G. Awards: Gears of War 3 – Nominated for Audio of the Year
- 2012 G.A.N.G. Awards: Gears of War 3 – Nominated for Best Cinematic/Cut-Scene Audio
Lead Sound Designer, Tommy Tallarico Studios
San Juan Capistrano, CA— 1994-2006
I was responsible for creating all sound effects, dialog editing, cinematic sound design, custom sound recording, sound effects editing, processing and optimization for the intended platforms.
Accomplishments
- Created all sounds in SFX Kit sound library for Sound Ideas
- 2003 G.A.N.G. Awards: The SFX Kit – Winner Best Sound Library
- 2003 G.A.N.G. Awards: Tonka: Rescue Patrol Winner, Best Edutainment/Children’s Audio
- 2005 G.A.N.G. Awards: Advent Rising – Nominated for Audio of the Year
- 2005 G.A.N.G. Awards: Advent Rising – Nominated for Best Cinematic Audio
- 2005 G.A.N.G. Awards: Advent Rising – Nominated for Sound Design of the Year
- 2003 G.A.N.G. Awards: War of the Monsters – Nominated for Sound Design of the Year
- 1998 Nominated Finalist: Wild 9 – Best Sound in a Video Game – Interactive Academy of Arts & Sciences
- 1995 Best Music and Sound FX: Earthworm Jim 2 – Sega 3rd Party
- 1994 Best Sound Effects: Earthworm Jim – Video Games Magazine
Sound Designer, Virgin Interactive Entertainment
Irvine, CA — 1993-1997
I was responsible for sound design and implementation. Some notable titles included Spot Goes To Hollywood and Walt Disney’s The Jungle Book. I was responsible for implementation of all sounds in the Super Nintendo using a custom built audio engine, and on the Playstation using Sony’s Scream tool. |
Credits
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2017
- Fortnite, Epic Games (additional sound design for searching objects, pickaxes, neon weapons, clinger grenade, abilities, traps, vending machine, ambient sound, and memory optimization for iOS)
2016
- Paragon, Epic Games (implementation of all sounds in Unreal Engine 4. Lead Sound Design: hero weapons and abilities, UI, ambience, gameplay events, emotes, body foley and footsteps)
2015
- Showdown, Epic Games, VR experience (sound design and implementation)
- Open World Kite Demo, Epic Games (sound design and implementation: ambient sound, foley and footsteps, and implementing all sounds in Unreal Engine 4)
2014
- Zen Garden, Epic Games (sound design and implementation of all sounds)
- Matinee Fight Scene, Epic Games (tech demo sound design and implementation of all sounds)
2013
- Infinity Blade 3, Chair Entertainment (sound design and implementation of all in game sounds, dialog editing and processing, cinematics)
2011
- Bulletstorm, Electronic Arts, Inc. (ambient sound design, cinematic matinee sound design)
- Gears of War 3, Microsoft Game Studios (ambient sound design, dialog editing, matinee sound design, scripted kismet sound design)
- Infinity Blade II, Epic Games, Inc. (enemy character vocal sound design, ambient sound design, foley and object sound design, anim set sound design of all characters, matinee sound design)
2010
- Infinity Blade, Epic Games, Inc. (enemy character sound design and implementation in animset of all characters, matinee sound design, ambient sound design and implementation into editor)
- Monster Mayhem: Build and Battle, Crave Entertainment (sound designer)
- Flip’s Twisted World, Majesco Entertainment (sound designer)
2009
- Shadow Complex, Microsoft Game Studios (ambient sound design and implementation in editor, sound design of weapons, enemies, UI sounds)
2008
- Gears of War 2, Microsoft Game Studios (ambient sound design, dialog editing, cinematic matinee sound design and scripted event sound design)
- Line Rider 2: Unbound, Genius Products Inc. (design of all sound effects and cinematics)
- Baby Pals, Crave Entertainment (design of all sound effects)
2007
2006
2005
2004
2003
- Aquaman: Battle for Atlantis, TDK Mediactive, Inc. (design of all sound effects)
- SpyHunter 2, Midway Home Entertainment, Inc. (cinematic sound design)
- Unreal II: The Awakening, Infogrames, Inc. (enemy, weapon, ambient, and cinematic sound design)
- War of the Monsters, Sony Computer Entertainment America, Inc. (design of all sound effects and creature sounds, and implementation into Sony sound engine)
- Maximo vs Army of Zin, Capcom Co., Ltd. (design of all sound effects)
- Tonka Rescue Patrol, TDK Mediactive, Inc. (design of all sound effects)
- Fugitive Hunter: War on Terror, Encore Software (design of all sound effects)
2002
2001
- Casper: Spirit Dimensions, TDK Mediactive, Inc. (design of all sound effects)
- Knockout Kings 2001, Electronic Arts, Inc. (design of all sound effects)
- Twisted Metal Small Brawl, Sony Computer Entertainment America, Inc. (design of all sound effects)
- Oddworld: Munch’s Oddysee, Oddworld Inhabitants Inc. (cinematic sound design)
- Maximo: Ghosts to Glory, Capcom Co., Ltd. (design of all sound effects)
- Time Crisis: Project Titan, SCEE (sound design and cinematic sound design)
- MTV Sports: T.J. Lavin’s Ultimate BMX, THQ (sound design)
2000
- Evil Dead: Hail to the King, THQ Inc. (design of all sound effects and enemy creature voices)
- Messiah, Interplay Entertainment Corp. (design of all sound effects)
- Sacrifice, Interplay Entertainment Corp. (design of all sound effects)
- Spider-Man, Activision Publishing, Inc. (design of all sound effects)
- Tony Hawk’s Pro Skater, Activision, Inc. (design of all sound effects)
- NCAA March Madness 2001, EA Sports (design of all sound effects and cinematic sound)
- NFL Blitz 2001, Midway (sound designer, dialog editing)
- Army Men Air Attack, 3DO (design of all sound effects and cinematic sound)
1999
- 007: Tomorrow Never Dies, Electronic Arts, Inc. (design of all sound effects)
- BassMasters 2000, THQ Inc. (design of all sound effects)
- Unreal Return to Na Pali, GT Interactive (additional weapon sound design)
- Knockout Kings 2000, Electronic Arts, Inc. (design of all sound effects)
- R/C Stunt Copter, Titus France SA (design of all sound effects)
- Pac-Man World (1999), Namco Hometek Inc. (design of all sound effects)
- NCAA March Madness 2000, EA Sports (design of all sound effects and cinematic sound)
- Wheel of Time, GT Interactive (sound design)
- Test Drive 6, Accolade (sound design)
1998
- Test Drive: Off-Road 2, Accolade, Inc. (design of all sound effects)
- WarGames: DEFCON 1, MGM Interactive (design of all sound effects)
- Adrenix (1998), Playmates Interactive Entertainment, Inc. (design of all sound effects)
- Hardball 99, Accolade, Inc. (design of all sound effects)
- Apocalypse, Activision, Inc. (design of all sound effects)
- Wild 9, Interplay (design of all sound effects)
- Beavis & Butthead Bunghole in One, GT Interactive (all sound design and dialog editing)
- Beavis & Butthead Do U, GT Interactive (all sound design and dialog editing)
- Test Drive 5, Accolade (sound design)
1997
- Duckman: The Graphic Adventures of a Private Dick, Playmates Interactive Entertainment, Inc. (design of all sound effects)
- Grand Slam, Virgin Interactive Entertainment, Inc. (design of all sound effects)
- MDK, Playmates Interactive Entertainment, Inc. (design of all sound effects)
- VMX Racing, Playmates Interactive Entertainment, Inc.
- Treasures of the Deep, Black Ops Entertainment (design of all sound effects)
- Battle Arena Toshinden 3, Playmates Interactive Entertainment, Inc. (dialog editing)
- NHL Face-Off 98, SCEA (design of all sound effects, dialog editing)
- Test Drive 4 (sound design), Accolade
1996
- Powerslave, Playmates Interactive Entertainment, Inc.
- Creature Shock, Virgin Interactive Entertainment, Inc. (additional sound design)
- NeoHunter, Virgin Interactive Entertainment, Inc. (sound designer)
- Spot Goes to Hollywood, Virgin Interactive Entertainment, Inc. (design of all sound effects)
- Toonstruck, Sold Out Sales & Marketing Ltd. (design of all sound effects)
- Skeleton Warriors, Playmates Interactive Entertainment, Inc. (design of all sound effects)
1995
- Earthworm Jim 2, Playmates Interactive Entertainment, Inc. (design of all sound effects)
- Madden NFL 96, Electronic Arts, Inc. (design of all sound effects)
1994
- Earthworm Jim, Playmates Interactive Entertainment, Inc. (design of all sound effects)
- Demolition Man, Virgin Interactive Entertainment, Inc. (sound design and implementation)
- Walt Disney’s The Jungle Book, Virgin Interactive Entertainment, Inc. (sound design and implementation)
1993
- Cool Spot, Virgin Interactive Entertainment (Europe) Ltd. (sound design and implementation)
Unreleased/Cancelled
- Infinity Blade Dungeons, Epic Games (sound design and implementation)
- Black 9, Majesco (design of all sound effects)
- Moto X, Konami (design of all sound effects)
- Deuce (design of all sound effects)
- Felix the Cat (design of all sound effects)
- Major Damage (design of all sound effects)
- Little Blue, InXile Entertainment (design of all sound)
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