
Mewgenics
Sound design for a strange, playful world of cats.
Interactive audio, sound effects, implementation, music and more. Decades of experience bringing worlds to life through sound.
A selection of projects across action, adventure, sports, indie, and experimental games.

Sound design for a strange, playful world of cats.
Sound design and implementation for a new chapter in the Metroid Prime series.

Sound design, recording, editing, and implementation in Wwise and Unreal Engine 4.

Ambient sound, dialogue editing, matinee sound, and scripted sound design.

Sound design for a landmark skateboarding game.

Sound design for a genre-defining roguelike with endless combinations and replayability.
From the first designed transient to the final mix, I help audio survive contact with the player.
Custom effects, weapons, creatures, UI, environments, foley, and cinematic sound.
Game-ready integration in Unreal Engine, Unity, Wwise, and related tools.
Audio logic, dynamic mixing, states, events, and sound that responds to play.
Dialogue editing, processing, recording, cleanup, optimization, and final polish.
I’m Joey Kuras, a sound designer and implementer with more than 32 years of experience in game audio. I’ve worked across major franchises, independent games, tech demos, and many different platforms — always with the same goal: make the player feel what is happening.
More about meFor studios, developers, and collaborators looking for experienced game-audio support.
Get in touch