Interactive audio for bolder worlds

Sound That Gives
Games Their Soul.

Interactive audio, sound effects, implementation, music and more. Decades of experience bringing worlds to life through sound.


Featured work

Selected Credits

A selection of projects across action, adventure, sports, indie, and experimental games.

Mewgenics
2026 / Edmund McMillen + Tyler Glaiel

Mewgenics

Sound design for a strange, playful world of cats.

Metroid Prime 4: Beyond
2025 / Retro Studios

Metroid Prime 4: Beyond

Sound design and implementation for a new chapter in the Metroid Prime series.

Sackboy: A Big Adventure
2020 / Sumo Digital

Sackboy: A Big Adventure

Sound design, recording, editing, and implementation in Wwise and Unreal Engine 4.

Gears of War 3
2011 / Epic Games

Gears of War 3

Ambient sound, dialogue editing, matinee sound, and scripted sound design.

Tony Hawk Pro Skater
1999 / Neversoft

Tony Hawk Pro Skater

Sound design for a landmark skateboarding game.

The Binding of Isaac: Repentance
2021 / Nicalis + Edmund McMillen

The Binding of Isaac: Repentance

Sound design for a genre-defining roguelike with endless combinations and replayability.

What I do

Sound built for the game.

From the first designed transient to the final mix, I help audio survive contact with the player.

01

Sound design

Custom effects, weapons, creatures, UI, environments, foley, and cinematic sound.

02

Implementation

Game-ready integration in Unreal Engine, Unity, Wwise, and related tools.

03

Interactive systems

Audio logic, dynamic mixing, states, events, and sound that responds to play.

04

Editing & mix

Dialogue editing, processing, recording, cleanup, optimization, and final polish.

About Joey

Decades of listening to what the game needs.

I’m Joey Kuras, a sound designer and implementer with more than 32 years of experience in game audio. I’ve worked across major franchises, independent games, tech demos, and many different platforms — always with the same goal: make the player feel what is happening.

More about me
32+Years in game audio
1993—nowDesigning and implementing sound
Many kindsAction / indie / sports / adventure
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