2023
2021
The Binding of Isaac: Repentance, Nicalis (sound design)
2020
- Sackboy: A Big Adventure, Sumo Digital (sound design and implementation – Wwise and Unreal Engine 4)
2019
- Crystal Crisis, Nicalis (as Audio Director: sound design of all sound effects, dialog editing, and implementation of all sounds in Unity)
2017
- Fortnite, Epic Games (additional sound design for prop searching, pickaxes, weapons and abilities, traps, and memory optimization for iOS)
2016
- Paragon, Epic Games (implementation of all sounds in Unreal Engine 4. Lead Sound Design: hero weapons and abilities, UI, ambience, gameplay events, emotes, body foley and footsteps)
2015
- Showdown, Epic Games, VR experience (sound design and implementation)
- Open World Kite Demo, Epic Games (sound design and implementation: ambient sound, foley and footsteps, and implementing all sounds in Unreal Engine 4)
2014
- Zen Garden, Epic Games (sound design and implementation of all sounds)
- Matinee Fight Scene, Epic Games (tech demo sound design and implementation of all sounds)
2013
- Infinity Blade 3, Chair Entertainment (sound design and implementation of all in game sounds, dialog editing and processing, cinematics)
2011
- Bulletstorm, Electronic Arts, Inc. (ambient sound design, cinematic matinee sound design)
- Gears of War 3, Microsoft Game Studios (ambient sound design & implementation, dialog editing, sound design and implementation of all in game cinematics and scripted events in Unreal Engine 3)
- Infinity Blade II, Epic Games, Inc. (enemy character vocal sound design, ambient sound design, foley & object sound design, anim set sound design of all characters, matinee sound design. Implementation of all sounds)
2010
- Infinity Blade, Epic Games, Inc. (enemy character sound design and implementation in animset of all characters, matinee sound design, ambient sound design and implementation into Unreal Engine 3)
- Monster Mayhem: Build and Battle, Crave Entertainment (sound designer)
- Flip’s Twisted World, Majesco Entertainment (sound designer)
2009
- Shadow Complex, Microsoft Game Studios (ambient sound design and implementation in Unreal Engine 3, sound design of weapons, enemies, UI sounds)
2008
- Gears of War 2, Microsoft Game Studios (ambient sound design, vocal editing, cinematic matinee sound design and scripted event sound design)
- Line Rider 2: Unbound, Genius Products Inc. (sound design all sound effects & cinematics)
- Baby Pals, Crave Entertainment (sound design of all sound effects)
Defendin De Penguin – inXile Entertainment (sound design)
2007
- Unreal Tournament III, Midway Home Entertainment, Inc.
- Lineage II: The Chaotic Throne – The Kamael: The 1st Throne, NCsoft – North America (new character and magical skill sound design)
- Purr Pals, Crave Entertainment (sound design of all sound effects)
2006
- AND 1 Streetball, Ubisoft, Inc. (design of all sound effects)
- Pac-Man World Rally, Namco Bandai Games America Inc. (design of all sound effects)
- Snoopy vs. the Red Baron, Namco Bandai Games America Inc. (design of all sound effects)
- Exteel, NC Soft (sound design)
2005
- Advent Rising, Majesco Entertainment Company (design of all sound effects)
- The Incredibles: Rise of the Underminer, THQ Inc. (design of all sound effects)
- Unreal Championship 2: The Liandri Conflict, Midway Home Entertainment, Inc. (weapon, ambient, ui, gameplay, stinger sound design, implementation in UnrealEditor)
2004
- The Bard’s Tale, Vivendi Universal Games, Inc. (design of all sound effects)
- SpongeBob SquarePants: The Movie, THQ Inc. (design of all sound effects)
- The X-Files: Resist or Serve, Vivendi Universal Games, Inc. (design of all sound effects)
- Lineage II: The Chaotic Chronicle, NCsoft – North America (new character and player & enemy skill sound design)
- Fight Club, VU Games (sound design & voice editing)
- Unreal Tournament 2004, Atari (additional weapon sound design)
2003
- Aquaman: Battle for Atlantis, TDK Mediactive, Inc. (design of all sound effects)
- SpyHunter 2, Midway Home Entertainment, Inc. (cinematic sound design)
- Unreal II: The Awakening, Infogrames, Inc. (enemy, weapon, ambient and cinematic sound design)
- War of the Monsters, Sony Computer Entertainment America, Inc. (design of all sound effects & creature sounds & implementation into Sony sound engine)
- Maximo vs Army of Zin, Capcom Co., Ltd. (design of all sound effects)
- Tonka Rescue Patrol, TDK Mediactive, Inc. (design of all sound effects)
- Fugitive Hunter: War on Terror, Encore Software (design of all sound effects)
2002
2001
- Casper: Spirit Dimensions, TDK Mediactive, Inc. (design of all sound effects)
- Knockout Kings 2001, Electronic Arts, Inc. (design of all sound effects)
- Twisted Metal Small Brawl, Sony Computer Entertainment America, Inc. (design of all sound effects)
- Oddworld: Munch’s Oddysee, Oddworld Inhabitants Inc. (cinematic sound design)
- Maximo: Ghosts to Glory, Capcom Co., Ltd. (design of all sound effects)
- Time Crisis: Project Titan, SCEE (sound design & cinematic sound design)
- MTV Sports: T.J. Lavin’s Ultimate BMX, THQ (sound design)
2000
- Evil Dead: Hail to the King, THQ Inc. (design of all sound effects & enemy creature voices)
- Messiah, Interplay Entertainment Corp. (design of all sound effects)
- Sacrifice, Interplay Entertainment Corp. (design of all sound effects)
- Spider-Man, Activision Publishing, Inc. (design of all sound effects)
- Tony Hawk’s Pro Skater, Activision, Inc. (design of all sound effects)
- NCAA March Madness 2001, EA Sports (design of all sound effects & cinematic sound)
- NFL Blitz 2001, Midway (sound designer, voice editing)
- Army Men Air Attack, 3DO (design of all sound effects and cinematic sound)
1999
- 007: Tomorrow Never Dies, Electronic Arts, Inc. (design of all sound effects)
- BassMasters 2000, THQ Inc. (design of all sound effects)
- Unreal Return to Na Pali, GT Interactive (additional weapon sound design)
- Knockout Kings 2000, Electronic Arts, Inc. (design of all sound effects)
- R/C Stunt Copter, Titus France SA (design of all sound effects)
- Pac-Man World (1999), Namco Hometek Inc. (design of all sound effects)
- NCAA March Madness 2000, EA Sports (design of all sound effects & cinematic sound)
- Wheel of Time, GT Interactive (sound design)
- Test Drive 6 (sound design), Accolade (sound design)
1998
- Test Drive: Off-Road 2, Accolade, Inc. (design of all sound effects)
- WarGames: DEFCON 1, MGM Interactive (design of all sound effects)
- Adrenix (1998), Playmates Interactive Entertainment, Inc. (design of all sound effects)
- Hardball 99, Accolade, Inc. (design of all sound effects)
- Apocalypse, Activision, Inc. (design of all sound effects)
- Wild 9, Interplay (design of all sound effects)
- Beavis & Butthead Bunghole in One, GT Interactive (all sound design & voice editing)
- Beavis & Butthead Do U, GT Interactive (all sound design & voice editing)
- Test Drive 5 (sound design), Accolade (sound design)
1997
1996
- Powerslave, Playmates Interactive Entertainment, Inc.
- Creature Shock, Virgin Interactive Entertainment, Inc. (additional sound design)
- NeoHunter, Virgin Interactive Entertainment, Inc. (sound designer)
- Spot Goes to Hollywood, Virgin Interactive Entertainment, Inc. (design of all sound effects)
- Toonstruck, Sold Out Sales & Marketing Ltd. (design of all sound effects)
- Skeleton Warriors, Playmates Interactive Entertainment, Inc. (design of all sound effects)
1995
- Earthworm Jim, Playmates Interactive Entertainment, Inc. (design of all sound effects)
- Demolition Man, Virgin Interactive Entertainment, Inc. (sound design and implementation)
- Walt Disney’s The Jungle Book, Virgin Interactive Entertainment, Inc. (sound design and implementation)
1993
- Cool Spot, Virgin Interactive Entertainment (Europe) Ltd. (sound design and implementation)
Unreleased/Cancelled
- Black 9, Majesco (design of all sound effects)
- Moto X, Konami (design of all sound effects)
- Deuce (design of all sound effects)
- Felix the Cat (design of all sound effects)
- Major Damage (design of all sound effects)